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It was more like I’ve got to trust the people that are parents for those type of things. I'm not a father myself, right? So to try to pretend to know exactly how all these feelings would go. So we had a lot of discussions around those types of things, but I kind of look at it like this.
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That we don't have any heart in this, so it’s just feeling a little flat. There were times where I was like, “Okay, I had this happen in my life,” and you wonder if there's a way to inject that into this character because it seems like that's what's missing. But a lot of our team, specifically the writing staff and whatnot. It’s just a different style of going about this. Do you have comparable personal elements you were able to inject into Ragnarök?Įric Williams: I am not as open, heart on my sleeve, into the game as he is. Game Informer: Cory Barlog, talking about the 2018 God of War, was open about his personal inspirations that are reflected in the game. You can check out the full interview below, which is free of God of War Ragnarök spoilers, so feel free to read even if you are only starting the game today. We spoke with Williams about why God of War 2018's director, Cory Barlog, had to convince him to take on the role, why nearly every God of War game has a new director, how he discovered he is not able to generate visuals in his mind's eye, how the surprising casting of Richard Schiff as Odin came about, and plenty more. For God of War Ragnarök, Williams put a pause on his video game consulting business to take on the director role for the highly anticipated sequel.
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Eric Williams has been working on God of War since the first game, and his credits extend beyond Kratos' journey to titles like Darksiders and Insomniac's Spider-Man, but he will always consider Sony Santa Monica home.
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