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In this case, I am going to use a radio mike, but it's not important.
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Saved with cue points (don't worry, this will be explained!).8-bit, (newer versions of HL may accept 16-bit).
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11 or 22 kHz frequency (22 kHz is better quality).However, after much investigation and several heated arguments in forums, I can reveal that all sounds must be:
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Previously, there has been some confusion over what format a sound must have to be accepted into the game. A badly looped sound is just as bad as a badly tiled texture. This means one short sound that has been created so that the end of it will fluently run into the beginning, as with textures. The reason? Most of the sounds in HL are looped. Custom Sounds: we all love them, we all try them, but most of us fail miserably.
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